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The Medium Xbox Series X/S visuals: Stunning environments, quirky animations, decent performance

The Medium Vistas Source: Windows Central

The Medium is the latest horror experience from Bloober Team, known for cyberpunk thriller Observer and psychological adventure Layers of Fearfulness. The Medium is among the first games to ditch past-gen entirely, launching every bit a side by side-gen exclusive for Xbox Series X and Xbox Series Due south, as well as Windows PC.

The Medium sports a unique dual-reality gameplay mechanic, where players are offered a view of a haunting otherworldy spirit realm continued to the corporeal earth. Our ain Miles Dompier enjoyed the game in our full review, praising the game's visuals and atmospherics.

For a deeper swoop into how The Medium stacks upward on Xbox Series Due south and Serial X, we put together some quick framerate analyses and details on what you can expect.

Unlocked FPS with occasional hiccups

Using TrDrop'southward FPS analysis tools, it appears to show that The Medium runs with an unlocked frame rate, sitting effectually twoscore FPS on average nigh of the time. Similar some of Bloober'southward other games, such as Observer, nosotros've noticed that the game can stutter and jump at times when loading in new textures and assets equally you lot move between areas, but it's nothing game-breaking. The hitching is also irregular and clears up quickly afterwards moving to a new area.

Across both Xbox Series X and S, the performance generally feels the same. Xbox Series S runs at a visibly lower resolution, but information technology's non devastatingly crushed. We have no way to mensurate the verbal pixel counts existence offered, but with the naked eye, it's pretty articulate that there are some instances where dynamic resolution scaling is being used.

In some parts of The Medium, you'll feel split-screen gameplay where the chief character traverses both the spirit realm and the corporeal earth simultaneously. These instances are as intriguing every bit they can be disorienting, particularly if y'all try to focus on both sides simultaneously. To first the potential performance issues from rendering both worlds simultaneously, it's clear that The Medium lowers the resolution on both sides dynamically. Ironically, this seems to actually heave performance a scrap, with frame rates creeping upwards to the depression 50s at times.

As gorgeous as The Medium looks in the art department, it does take some visual issues. Character animations across the board oft lack dynamism, particularly when combining different sets of upper trunk and lower body motions, despite instances of high-quality scripted motion capture scenes.

Additionally, equally of writing, there appears to be a glitch with highlights, which causes them to pop and sparkle and wink. I've seen this frequently happen in other games on the next-gen arrangement in games similar Wasteland 3 and Grounded, and it is probably an issue with the Xbox Series S/10 itself. The good news is that information technology seems to be like shooting fish in a barrel to ready, and in fact, may even be fixed in a day one patch after the game launches.

Stunning ecology detail

The Medium Vistas Source: Windows Central

The Medium might suffer from some modest performance issues, just the environmental detail is amidst some of the all-time we've seen yet on an Xbox panel.

Without giving as well much away narratively, the chief character has the capability to psychically experience the otherworldly spirit realm, where disembodied ghosts remain stuck between dimensions. Visually, Bloober represents this dimensional separate with some incredible art, which often draws inspiration from legendary Smooth painter Zdzislaw Beksinski.

The Medium Xbox Dual Reality Source: Windows Central

The spirit realm is a warped reflection of the real world, constructed from fleshy, near-bio-mechanical structures. There are multiple tones explored throughout these sequences, cartoon upon the characters you'll meet throughout the game. The game besides features fixed camera angles, which add together to the sense of paranoia in an one-time-school style, feeling as though y'all're being watched. I sorely wish more games would lean into some of these classic techniques a fleck more than.

On the flip side, The Medium also occurs across gimmicky Poland, exploring haunted ruins of Soviet-era locations. One particularly impressive part of the game leads you through a forest with some truly immersive atmospherics and lighting, with well-baked textures and special furnishings, including mist and familiar Due north Europe weather condition. This is one game I'd recommend playing with headphones if you can, as Bloober has washed a corking chore making The Medium sound as spooky as it looks.

Another stride up for Bloober

The Medium Xbox Exterior Source: Windows Primal

The Medium is another solid entry in Bloober's repertoire of horror/thriller titles. Although I personally feel like the game would've benefitted from deeper forms of gainsay or exploration, the studio is clearly becoming a master of the arts of atmospheric and visual design.

The Medium is available from January 28, 2022, as part of Xbox Game Pass across Windows 10 PC and Xbox Series S/X consoles.

Twin horror

The Medium Reco Image

The Medium

A earth entwined

The Medium is a psychological thriller set in contemporary Poland, equally you explore a psychic's shrouded past.

Xbox Series X/South

Master

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  • Best Xbox Series X Headsets

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Source: https://www.windowscentral.com/medium-xbox-series-xs-visuals-stunning-environments-quirky-animations-decent-performance

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